Signature Ball Adventure
Signature Ball Adventure is a rare game from 2020 or earlier created by cflip, in which you play as a styrofoam ball that collects endlessly spawning pink pills. Despite the extremely basic nature of the game, it has become intertwined with the Kjolt lore.
Gameplay
There are no menus or title screen, except for the Unity settings dialog that appears when you first open the game. Once the game starts, you play as a styrofoam ball that can roll around in a small arena. As time goes on, pink pills spawn randomly around the level, and you can use WASD to roll the ball into the pills to collect them. Collecting pills plays a strange noise, and increments a score counter in the top left corner of the screen.
Setting
The game takes place in an arena consisting of a grass plane surrounded by short brick walls. The arena itself is situated in a grey void. The game uses the default Unity skybox, so if the camera was able to look up, the sky would be light blue. The textures of the brick walls are stretched, and the walls themselves don't intersect nicely at the corners, causing z-fighting. The east and south walls cast shadows on the field, so the styrofoam ball can cool down after rolling around in the hot sun all day.
Remake
In 2023, a complete remake of the game was started, but was never completed. The remake had a completely different level, and added obstacles, including a bumper, a turbo pad, a jump pad, and a spinning hammer. There was also a timer in the corner, which would stop when you reached the level's finish line. This version was created in C++, instead of Unity like the original, and featured new 3D models created by Kjolt. The single level could be modified by editing a text file. A graphical level editor was planned, but cflip was unable to get it working.
Appearances
Rodney's Tunnel
The Signature Walls level of Rodney's Tunnel is based on the appearance of Signature Ball Adventure, and features entities from both the original and the remake. The pink pills are called Capsules, and function similarly to barrels. The flamethrower is based on a 3D model created by Kjolt for the remake, which never got implemented into the game. The music in this level is also taken from the remake.
The background music of the Mecha-Levis boss fight is based on melodies present in the original song and the remixed version from the remake.
Trivia
- The game is based on Unity's old roll-a-ball tutorial, but it has a few more features such as endlessly respawning pickups, music, and custom textures.
- The pill texture is a very old picture drawn by Kjolt.